Logitech Driving Force GT

Consoles compatibles : Playstation 2, Playstation 3, PC
see link: Link

Supported Games
see link: Link
Playseat chairs, the Best and stable support where place your logitech GT

 

 

Date: September 16, 2008 - Author: William Kelley

If you are a regular player of racing games on the Playstation 3, then you owe it to yourself to consider an upgrade to that inefficient gamepad! Logitech's Driving Force GT was designed for Gran Turismo 5, but works well with most other racers out there, and after we put many hours of driving into it, we can happily walk away impressed.

 


Introduction

When I first learned of Sony's upcoming release of Gran Turismo 5 Prologue, I was chomping at the bit to get my hands on it. I've been a faithful follower of the entire series since the original and I sure wasn't going to miss out on the latest and greatest. I had long overcome the tough-to-master controls with the handheld Playstation controllers and assumed it would be no different.

Unfortunately for me, like many others, Prologue decided to show us all just how tough it was going to be to play the game well. While there are people out there who can do quite well with the included controller, many of us were left searching for a solution that would enable us to compete.

In steps Logitech. Since their birth nearly 30 years ago, Logitech has been feeding the world some really good peripherals. I for one am a major video racing junkie. I have had an un-natural desire to race in my living room for as long as I can remember. PC gaming then took a hold of me and I got my first wheel/pedal setup, the Wingman Formula. It was a basic unit, but it transformed my world within the first few minutes of using it.

With the advent of HD gaming and the HDTV, it was only natural for us armchair road warriors to graduate from the PC to the console. In steps the Driving Force GT to scratch that itch. With its 900 degrees of rotation to its paddle shifters there is no function left in the dark. Force feedback just finishes off the package and enables us, even if for only a short time, to feel like we are blasting down the straight for that last minute braking pass. Just how good is this wheel is what we are about to find out.

Closer Look

I haven't had a new wheel combo to play with since I bought the Logitech MOMO setup for my PC a few years back. It got me through the entire series of "Colin McRae Rally" and pretty much every other rally racing game released in the 90's. The "Need For Speed" series also graced my screen and being able to not only steer with a wheel but to have that wonderful force feedback to stimulate the senses seriously helped scratch that itch to drive well beyond not only the speed limits but also my driving-ability limits.

Unpacking the signature green and black box that the Driving Force GT arrived in, those same chills began to return to my bones. I had been practicing GT 5 Prologue with the plain handheld controller, so the soon-to-come sensations of playing with a full-blown wheel was almost too much to handle. Spread out, here is what you get when you pony up your $100:

Right away you'll notice the sheer amount of buttons placed on the wheel. You get both the traditional and Playstation 3 gamepad buttons. They are well laid out and are easy to reach even while gripping the 11" molded rubber wheel with both hands. It has a solid feel that you don't expect upon first glance. With three full revolutions from lock to lock, the driving experience is definitely enhanced over the standard fare gaming wheel.

We are also given some more buttons to play with as well. There are a pair paddle shifters on the back of the wheel, although I am not a big fan as they are somewhat small and are not easily reached while you are concentrating on driving.

On the front there is a "Real-time adjustment dial". While I am still undecided as to just how easy it will be to get used to changing settings while driving, I am convinced that this has the potential to be an awesome feature that will definitely help with immersing you into your game.

The sequential style hand shifter is permanently mounted to the right side of the wheel. This may pose a problem to those who wish to shift with their left hands, but it isn't really that big of a deal since us North American drivers are forced to shift with our right hands in the real-world anyways. It is within easy reach and has a nice feel as well.

The center horn button is a very nice touch. It lights up with the Gran Turismo logo so you have no doubt the wheel is armed and ready for battle.

Mounting the base to your table or desk is also a relatively easy task. Logitech calls it the "Dual Clamping System" and it consists of with screw actuated clamps that reach under the base to hold it firm. When using a wheel with force feedback and so much rotation, I feel that Logitech should have beefed up the mounting setup since I did have a few minor issues with everything staying in place. I was able to get it mounted firm after a few tries, but the addition of a third center mounted clamp like the one found on the MOMO would have made it better. There is plenty of reach for those with thicker than normal surfaces as well.

The pedals are next. They may look like standard fare, but I was actually surprised at the nice heavy feel of the brake pedal. It requires a lot more effort than the gas pedal to depress so there is some added realism here.

When we flip the assembly over, we reveal the traction devices designed for smooth floors as well as carpeting. The rubber pads worked very well on my hardwood floors and held it firmly in place even when the driving got spirited.

A push of the button and the horned bar designed for carpeting is out and ready for use. I tested this feature out on a rather tight weaved carpet and it gripped very well. Just like the rubber grips, no amount of flailing feet was able to shift the pedals out of place. When putting them away, a simple push is all it took to lock it back up out of the way.

With the close look out of the way, let's get on with some testing!

 

Testing, Final Thoughts

After mounting it to the nearest coffee table and cueing up GT 5, I was ready to put the Force GT to the test. In-game, it was recognized immediately and I was able to quickly set up my profile to take full advantage of all the features we're given. I initially ran with the default settings just to get my feet wet. Steering feel was excellent and the level of control I was able to obtain after a few short moments quickly caused my confidence levels to swell far higher than the hand-held controller could have ever hoped to.

Within five minutes I was driving deeper into the corners without a second thought. Braking was also something that was improved so much that I am failing to find the words to describe my feelings. My previous fastest lap times were no match for my newfound level of control.

Next was to start experimenting with some of the advanced features. I started by using the 900 degree turning option. While this was a novel idea and seemed like it would add realism, it pretty much forced me to turn the wheel too much to make high speed corners with much success. I have to admit I quickly disabled this feature.

The same goes for the "real-time adjustment" wheel. It's a neat feature if you need to change many suspension and braking settings while running. I personally found it difficult to concentrate on my driving while scrolling through the menus. I should add that I feel this could be more useful once I was fully confident with my driving and had memorized the settings as well.

I found the force feedback to be quite strong and the wheel's desire to return to center was excellent. Even when turned just a matter of a few degrees, the feedback was immediate and made the realism levels skyrocket. Bumping the curbs or going off-road caused instant feedback. I set the levels to maximum and giggled out loud when the wheel was nearly jerked out of my hands at times.

The main flaw has to be the mounting design. It was just not easy to get a good mount. Add to that the fact that the feet do not reach that far under the table. The first table I tried to use simply did not have enough meat after the edge causing the base to slip and slide when I started turning the wheel. While the next table I tried was sufficient, I was still able to eventually dislodge the base when doing major rapid steering angle changes. I found that a piece of non slip rubber between the base and the table worked wonders and is a simple fix that anyone can implement on their own.

The next glaring flaw is the paddle shifters. They are small and difficult to use properly when you are up to speed and making quick left-right-left style maneuvers. I again point to the large exposed paddles of the MOMO wheel and the absolute ease of use they give us. Since I prefer to keep both hands on the wheel while racing and shifting, this is something I just could not overlook.

All in all, Logitech has done it again by supplying us with a great budget controller that does the job and then some. I know I have already said this, but the difficulty in playing any racing simulation with a handheld controller drives most of us to find something else to race with. I feel confident giving an 8 out of 10 rating to the Driving Force GT.

If you are anything more than an occasional armchair test driver, owing this setup will instantly magnify your excitement by 10. I should also add that it worked well with Codemaster's GRID and pretty much all other racing games as well for the Playstation 3 that I tested.

    Pros
  • Price of around $100 is easy on the wallet
  • Large comfortable rubber wheel
  • Buttons are placed well
  • Great force feedback
  • Better than average foot pedals
  • Works with most racing games
    Cons
  • Mounting system not effective enough
  • Wheel mounted paddle shifters far too small
  • Hand shifter permanently right hand mounted

Buy Logitech GT Steering Wheel in bundle with Playseat chair

Go to the Shop